Saturday, July 28, 2007

Story vs Gameplay

"That is true because story is the antithesis of game. The best way to tell a story is in linear form. The best way to create a game is to provide a structure within which the player has freedom of action. Creating a "storytelling game" (or a story with game elements) is attempting to square the circle, trying to invent a synthesis between the antitheses of game and story. Precisely because the two things--game and story--stand in opposition, the space that lies between them has produced a ferment of interesting game-story hybrids. And yet the fact remains: game and story are in opposition, and any compromise between the two must struggle to be successful."

The above was what I got from
http://www.costik.com/gamnstry.html

To me, I feel that an interesting story will make me feel more urged to continue with the 'mission' in games like WoW (it will make me know what happened in the past, why is something happening, what is the prophecy, does it affect my next quest? will i get more powerful weapons from this prophecy, what will happen next after they collect this particular item etc).

On the other hand, gameplay will only be more important to me than a game's storyline when the game is a, for eg, a puzzle game, first person shooter game, online (non-fantasy) game etc.


So should future storylines in games be created based on player's experience?
no, in this case, i think that gameplay should be derived from a player's experience in playing a game. Because only through knowing what a player wants/enjoys then a company can successfully create a game that ppl wil love. People can imagine their own storyline. Thus, game developers do not need to know what stories gamers would like to hear.

It's the same as putting a fantasy storyline into a game like any puzzle game (eg:bejweled) & just make it sound good with it. But the bottomline is the gameplay will still remain the same.

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